M.A.C.H. 1 was a comic strip that ran in the British
science fiction comic 2000 AD. The strip was created by writer
Pat Mills and illustrator Enio. It debuted in the first issue of
2000 AD, which was published in February 1977, and ran nearly continuously until issue 64, dated 13 May 1978.
Development
Pat Mills has said the idea was a deliberate ripoff of
The Six Million Dollar Man after kids said they wanted to see that in a comic, and the concept of a computer brain as a partner was taken by
John Wagner from
Marvel Comics'
Deathlok.
[1] The name came from Doug Church while Mills, according to Church, came up with the acronym on the spot.
[2]
Premise
Initially, M.A.C.H. 1 thematically resembled
the Six Million Dollar Man, but with more graphic violence. As the strip continued the tone became increasingly dark. This contrasted directly with The Six Million Dollar Man, who began as a killer, but was progressively softened by the TV networks until it fitted into family entertainment.
Plot
John Probe is a
British Secret Service agent at first engaging in missions against
Communists,
terrorists and
organised crime. He has been given extreme physical enhancement by a method known as
"compu-puncture" to give him "hyperpower", and a computer imprinted onto his skull to control and advise on use of the hyperpower. The computer also grants him occasional mental skills, such as how to pilot aeroplanes, drive an armoured car, or specific scientific and military knowledge he would not normally possess. Probe eventually discovers that his superior, Denis Sharpe, had engineered the compu-puncture treatment which had given him his abilities so as to erase Probe's pre-augmented memory and to cause his death if he did not receive frequent treatment. As a result, Probe was forced to work for Sharpe.
Probe attempted to leave Sharpe and the service several times, but was forced to return for controlling hyperpower injections - although one story suggests that he has left Sharpe for an unspecified but considerable length of time. Probe's computer would often attempt to overrule or counter his human emotions, but as the story wore on Probe became more and more resentful to both the computer and Sharpe's orders, often disobeying the computers advice completely. Eventually, M.A.C.H. 1 killed Sharpe and then sacrificed himself to enable aliens, provoked into attacking Earth by Sharpe, to return home. Probe's life before his compu-puncture treatment was never clarified or explained, and it was stated several times that the only person who knew anything about his prior life was Sharpe himself.
Characters
- John Probe: A British Secret Service agent who volunteered for a special procedure whereby his physical strength, speed and agility would be enhanced using 'compu-puncture' (M.A.C.H. stands for "Man Activated by Compu-puncture Hyperpower"), a computerised form of acupuncture. His metabolism was controlled by a computer implanted in his skull, which also fed him tactical information such as the amount of strength or the exact throwing angle required for a given task.
- M.A.C.H. Zero: M.A.C.H. 1 later met M.A.C.H. Zero, a prototype agent who had not been equipped with a computer implant and had consequently been driven insane by the uncontrolled hyperpower. M.A.C.H. Zero later appeared in his own strip, involving a search for his son Tommy, based on a case of mistaken identity
- Tanya Maski, an East European M.A.C.H. agent created after Sharpe sold the compu-puncture techniques to the Soviets. Maski had been created using inferior technology and although she possessed similar hyperpower to M.A.C.H. 1 would burn out much sooner. Aware of this, she sacrificed herself to allow M.A.C.H. 1 to escape and confront Sharpe over his involvement.
- M.A.C.H. 2 a robot successor to M.A.C.H. 1, created by Sharpe in order to remove the human element and perceived limitations from the M.A.C.H. project. M.A.C.H. 1 fought M.A.C.H. 2, and was beaten, but managed to severely damage M.A.C.H. 2 during the fight. Sharpe prevented M.A.C.H. 2 from killing M.A.C.H. 1, recognising that the human element - which was what enabled M.A.C.H. 1 to damage M.A.C.H. 2 - may still have use.